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Воспоминание Embedded ч2 27.11.2024
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uscheswoi_82 коренной житель
in Antwort uscheswoi_82 3 Tage zurück, 19:24
Сегодня пойдёт речь о Microsoft Smartphone 2002.
Короче был прототип такой у Microsoft, назывался Stinger:
Вот так выглядел смартфон 2003 версии:
Вот так выглядет Microsoft eMbedded Visual C++ 3.0:
1. Нажмём File->New.., и выберем во вкладке Projects, выберем масте WCE Smartphone 2002 Application:
2. Появится диалоговое окно "WCE Smartphone 2002 Application", выберим "A typical "Hello World" application":
Создастся такой код test_sp2002.cpp:
#include <windows.h> #include <aygshell.h> #include "resource.h" HINSTANCE g_hInst = NULL; HWND hwndMain = NULL; TCHAR szAppName[] = TEXT("Smartphone 2002 Application"); TCHAR szTitle[] = TEXT("Smartphone 2002"); TCHAR szMessage[] = TEXT("Hello Smartphone 2002!"); //FUNCTION: WndProc(HWND, unsigned, WORD, LONG) //PURPOSE: Processes messages for the main window. //WM_COMMAND - process the application menu //WM_PAINT - Paint the main window //WM_DESTROY - post a quit message and return LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { LRESULT lResult = TRUE; HDC hdc; PAINTSTRUCT ps; RECT rect; switch(msg) { case WM_CREATE: SHMENUBARINFO mbi; ZeroMemory(&mbi, sizeof(SHMENUBARINFO)); mbi.cbSize = sizeof(SHMENUBARINFO); mbi.hwndParent = hwnd; mbi.nToolBarId = IDR_HELLO_MENUBAR; mbi.hInstRes = g_hInst; if(!SHCreateMenuBar(&mbi)) { PostQuitMessage(0); } break; case WM_COMMAND: switch(wp) { case IDOK: SendMessage(hwnd, WM_CLOSE, 0, 0); break; default: return DefWindowProc(hwnd, msg, wp, lp); } break; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); GetClientRect(hwnd, &rect); DrawText(hdc, szMessage, -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER); EndPaint(hwnd, &ps); break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: lResult = DefWindowProc(hwnd, msg, wp, lp); break; } return(lResult); } //FUNCTION: InitInstance(HANDLE, int) //PURPOSE: Saves instance handle and creates main window //COMMENTS: // In this function, we save the instance handle in a global variable and // create and display the main program window. BOOL InitInstance(HINSTANCE hInstance, int CmdShow) { g_hInst = hInstance; hwndMain = CreateWindow(szAppName, szTitle, WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); if(!hwndMain) { return FALSE; } ShowWindow(hwndMain, CmdShow); UpdateWindow(hwndMain); return TRUE; } //FUNCTION: InitApplication(HANDLE) //PURPOSE: Sets the properties for our window. BOOL InitApplication(HINSTANCE hInstance) { WNDCLASS wc; BOOL f; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = (WNDPROC)WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hIcon = NULL; wc.hInstance = hInstance; wc.hCursor = NULL; wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = szAppName; f = (RegisterClass(&wc)); return f; } // FUNCTION: WinMain(HANDLE, HANDLE, LPWSTR, int) // PURPOSE: Entry point for the application int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int CmdShow) { MSG msg; HWND hHelloWnd = NULL; hHelloWnd = FindWindow(szAppName, szTitle); if(hHelloWnd) { SetForegroundWindow(hHelloWnd); return 0; } if(!hPrevInstance) { if(!InitApplication(hInstance)) { return(FALSE); } } if(!InitInstance(hInstance, CmdShow)) { return(FALSE); } while(GetMessage(&msg, NULL, 0,0) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } return(msg.wParam); }
Потом test_sp2002.rc:
//Microsoft Developer Studio generated resource script. #include "resource.h" // Menu IDR_HELLO_MENUBAR RCDATA BEGIN 0, 1, I_IMAGENONE, IDOK, TBSTATE_ENABLED, TBSTYLE_BUTTON | TBSTYLE_AUTOSIZE, IDS_HELLO_OK, 0, NOMENU, END STRINGTABLE DISCARDABLE BEGIN IDS_HELLO_OK "OK" END
И resource.h:
// Microsoft Developer Studio generated include file. // Used by TEST_SP2002.RC #include <windows.h> #include <aygshell.h> #include <tpcuser.h> // BUGBUG #define TPC #define IDC_STATIC (-1) #define IDR_HELLO_MENUBAR 101 #define IDS_HELLO_OK 102 // Next default values for new objects #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NO_MFC 1 #define _APS_NEXT_RESOURCE_VALUE 103 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1000 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif
Так выглядет эмулятор 2002:
Если я кому-то отвечаю, это не значит что я ему симпатизирую, каждый остаётся при своём мнение
Tagebuch der schwerbehinderten Person